Computing

School Vision
To give all the opportunity to be who God created them to be and have fullness of life.
Our Computing Vision
For our pupils to:
Understand the fundamental principles and concepts of information and technology.
(Foundations – Digital living skills)
Know how to apply their skills to create programs, systems, and a range of content.
(Applications – Digital working skills)
Be digitally literate, creative, and active participants in a digital world.
(Implications – Digital specialism)
The St. Peter’s Elwick Computing Curriculum


Computer science is the core of computing. It provides the foundations for our whole curriculum and includes concepts such as the internet, search technologies, the world wide web, programs and algorithms. Programming allows our pupils to apply their knowledge of computer science by writing code. This part of the curriculum motivates and inspires pupils to create, explore and solve problems. We understand that learning to program can be difficult, so pupils focus on one aspect at a time, for example understanding programming language or learning through the lens of different concepts such as sequence, selection, variables or repetition. Pupils are introduced to computational thinking. Our curriculum focuses on developing students’ problem-solving and logical reasoning abilities through coding. Students learn to break complex problems into smaller, manageable steps and to design algorithms to solve them. They explore programming concepts, such as variables, loops, conditionals and functions using block-based programming language on Scratch, Microsoft Make Code and VEX IQ Code/VR. Through hands-on activities, students develop resilience and a growth mindset, as they learn to experiment and debug their pieces of code. This important knowledge enables pupils to become skilful programmers. We have been so proud of our children and their growing confidence with programming, especially seeing their journey of designing and creating a robot, to competing regionally against other primary and secondary schools. This lays the foundation for their future and equips them with the essential skills for KS3 and beyond. |

Information technology encompasses the use of digital systems, tools, and applications to process, manage, and present information. In our computing curriculum, information technology focuses on developing students’ proficiency in using digital tools and software for practical purposes. This includes skills such as word processing, spreadsheets, presentations, and multimedia creation. Students learn to use software applications effectively to create and edit documents, organize data, and present information in various formats. They also explore concepts related to digital communication, such as email etiquette and online safety. Through hands-on projects and activities, students gain practical experience using IT tools to solve real-world problems. Information technology education empowers students with the skills and knowledge needed to navigate the digital landscape confidently and to harness technology to achieve their goals, both in education and beyond. |
Early Years are exposed to technology in the continuous provision and are curious about how things work. They regularly have access to and use technology for a range of purposes. This includes: * The interactive whiteboard (games/visuals for lessons) * Monitors, keyboards and telephones in role play * iPads – taking photos/doing research to find out about interests/class topics. * The laptop and printer – sending and collecting things from printer. * Bee Bots * Pupils interact with devices at home (shared in class with their Me, My Family, My World Books) |
Examples of work – Y1/2 – Y3/4 – Y5/6


Digital Literacy refers to effectively navigating, creating and evaluating information using digital technologies. At St. Peter’s Elwick, children use Chromebooks and iPads regularly, learning a range of skills that are essential to thrive in the digital age. This includes understanding how to use digital devices safely and responsibly. Our children learn the ‘SMART rules’ for internet and mobile phone use in Year 3/4 and revisit these in Year 5/6. Digital literacy extends to communication and collaboration in digital environments, and we teach our pupils how to navigate these safely. Pupils learn how to use digital tools to research, communicate ideas and express themselves creatively. Our curriculum empowers pupils to be discerning consumers and proficient creators, preparing them for the challenges and opportunities of the digital world. Pupils can apply to be a digital leader at the start of the academic year. This has proven popular, and many children express an interest in the role. Pupils are selected based on their computing knowledge, skills and understanding, with an emphasis on online safety. Our digital leaders enjoy delivering whole-school assemblies to share their expertise and their top tips to staying safe online. For Safer Internet Day, the leaders share the theme and direct year groups to complete certain activities. Their favourite task tends to be checking in with year groups after their assemblies, to see what the impact has been, and reporting their findings to the computing lead (Miss Tillson). |
Key Documents
Computing Knowledge Organisers:
Computing | ||||||
2024-2025 | ||||||
Term: | Au 1 | Au 2 | Sp 1 | Sp 2 | Su 1 | Su 2 |
Y1/2 | Internet Safety (changing next cycle A to Grouping Data) | Technology Around Us | Digital Writing | Programming A – Robot Algorithms | Programming B – Introduction to quizzes | Digital Photographs |
Y3/4 | Internet Safety (changing next cycle A to Connecting Computers) | Branching Databases | Animation | Photo Editing | Programming A Sequencing Sounds | Programming B – Events and actions in programs |
Y5/6 | Internet Safety (changing next cycle A to 3D modelling) | Computing Systems and Networks | Vector Graphics | Selection using Scratch quizzes | Programming A – Selection in physical computing Connecting Crumbles | Video Production |
Digital Leaders 2024-2025



VEX Robotics regional competition – 2024




VEX Robotics regional competition – 2023

Why is it important to know what careers there are in Computing?
An example of a Road Map which we use at the beginning of each lesson:


Whole School Overview

Useful Links for parents
Interland Internet Safety Game
Barefoot Computing – Ideas for home
Online Safety:
Early Years and Key Stage One E-Safety texts:
Digiduck’s Big Decision
Chicken Clicking
Penguinpig
The internet is like a puddle
Webster’s email
Webster’s Bedtime
Webster’s Friend
Webster’s Manners
Little Bird’s Internet Security Adventure
Once Upon a Time Online
Key Stage Two E-Safety texts:
Diary of Elle – Elle Gets a Mobile Phone
Diary of Elle – Cyber Safety can be fun
Learn the language of Social Media
Ant Clancy: Games Detective
Support your child with films and activities from Thinkuknow
Thinkuknow films and games are a great way to start and continue chats about online safety.
4-7s Jessie & Friends cartoons – https://www.thinkuknow.co.uk/parents/jessie-and-friends-videos/
A three-episode animated series which helps keep 4-7s safe online. It explores three popular online activities: watching videos, sharing pictures, and online gaming.
8 – 11s Play Like Share cartoons – https://www.thinkuknow.co.uk/parents/playlikeshare/
A three-episode animated series that helps keep 8-11 year olds safe from risks they might encounter online.
Band Runner game and advice website – https://www.thinkuknow.co.uk/8_10/
A fun interactive game that helps reinforce key messages about online safety. You’ll find lots more advice on keeping your child safe online at www.thinkuknow.co.uk/parents
If you’re worried that a child is at risk of harm online, you should call the police. Children can make a report to CEOP at https://www.ceop.police.uk/safety-centre/
Information from: https://school-learningzone.co.uk/key_stage_two/ks2_computing/ks2_e_safety_for_kids.html
National Curriculum

Any clubs, websites, agencies and organisations listed on this webpage outside of St Peter’s Elwick CofE Primary School are independent of the school.