Computing
Our vision: To understand the fundamental principles and concepts of information and technology. (Foundations – Digital living skills) To know how to apply their skills to create programs, systems, and a range of content. (Applications – Digital working skills) To be digitally literate, creative, and active participants in a digital world. (Implications – Digital specialism)



















Why is it important to know what careers there are in Computing?
The opportunities we give our pupils to raise awareness of different careers and prepare them for the world of work, can be found in our Careers Protocol.
The Hart Computing Curriculum
Our curriculum is based on the National Curriculum.
By the end of Key Stage 1, children will be able to:

By the end of Key Stage 2, children will be able to:

Coding Club
Coding Club & Robotics Enrichment
Our vibrant Coding Club offers pupils hands-on experience with cutting-edge technology:
- LEGO League: Pupils solve real-world problems through research, coding, and innovation.
- Scratch Programming: Creative coding projects that introduce logic, storytelling, and game design.
- BBC Micro:bit Explorations: Pupils learn physical computing by creating interactive devices and wearable tech.
- VEX IQ Robotics: Pupils program robots to complete engineering challenges, developing teamwork and resilience.

This club nurtures creativity, collaboration, and critical thinking.
Cultural Capital
Ofsted first mentioned cultural capital in their School Inspection Handbook as ‘the essential knowledge that pupils need to be educated citizens, introducing them to the best that has been thought and said and helping to engender an appreciation of human creativity and achievement.’
How we develop cultural capital at Hart Primary School
Our computing curriculum is designed not only to equip pupils with essential digital skills, but to foster curiosity, creativity, and confidence in a rapidly evolving technological world. We believe computing is a powerful tool for building cultural capital, empowering every child to thrive in modern society.
At our school, we make cultural capital practical and relevant by:
Empowering all learners with digital literacy, problem-solving skills, and computational thinking.
Exposing pupils to real-world technologies like robotics, coding platforms, and digital design tools.
Celebrating diversity in tech by showcasing global innovators, inclusive design, and ethical computing practices.
Fostering ambition and aspiration through competitions, collaborative projects, and leadership roles in digital initiatives.
Digital Leaders
It was a great start to the year as lots of children put themselves forward for the Digital Leaders role. Every child that applied spoke clearly and passionately about their love of computing, including coding, internet safety and gaming. They explained that they would keep devices safe and work together to fix any problems. They identified ways to use the internet safely and sensibly, including how they would support their peers. Well done to everyone who took part!

Our Digital Leaders have been meeting with other schools to discuss Safer Internet Day. Thank you for sharing your knowledge and skills with the whole school and checking in with each year group with their online safety lessons.
Key Documents
Curriculum Overview

An example a Road Map which we use in our computing lessons:

Useful Links for parents
Interland Internet Safety Game
Barefoot Computing – Ideas for home
Online Safety:
Early Years and Key Stage One E-Safety texts:
Digiduck’s Big Decision
Chicken Clicking
Penguinpig
The internet is like a puddle
Webster’s email
Webster’s Bedtime
Webster’s Friend
Webster’s Manners
Little Bird’s Internet Security Adventure
Once Upon a Time Online
Key Stage Two E-Safety texts:
Diary of Elle – Elle Gets a Mobile Phone
Diary of Elle – Cyber Safety can be fun
Usborne’s Staying Safe Online
Learn the language of Social Media
Ant Clancy: Games Detective
Support your child with films and activities from Thinkuknow
Thinkuknow films and games are a great way to start and continue chats about online safety.
4-7s Jessie & Friends cartoons – https://www.thinkuknow.co.uk/parents/jessie-and-friends-videos/
A three-episode animated series which helps keep 4-7s safe online. It explores three popular online activities: watching videos, sharing pictures, and online gaming.
8 – 11s Play Like Share cartoons – https://www.thinkuknow.co.uk/parents/playlikeshare/
A three-episode animated series that helps keep 8-11 year olds safe from risks they might encounter online.
Band Runner game and advice website – https://www.thinkuknow.co.uk/8_10/
A fun interactive game that helps reinforce key messages about online safety. You’ll find lots more advice on keeping your child safe online at www.thinkuknow.co.uk/parents
If you’re worried that a child is at risk of harm online, you should call the police. Children can make a report to CEOP at https://www.ceop.police.uk/safety-centre/ Information from: https://school-learningzone.co.uk/key_stage_two/ks2_computing/ks2_e_safety_for_kids.html
More information about our curriculum can be obtained by contacting your child’s teacher or the school office. Thank you